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RF Online - The first and premier
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07-27-2006, 06:43 PM
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#1
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Garamonde is
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This is more for the Filipino players who've played Level Up!'s other games.
Alright guys, I'm opening this thread to your suggestions and recommendations for Game Policies, how to police the community, get more player involvement, event ideas and other stuff you might think of.
We want to be the BEST Online Game in the Philippines, so we want to hear from you. ^_^
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07-27-2006, 06:52 PM
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#2
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Garamonde is
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Here something to get the ball rolling:
RF Basers from any country are also welcome to comment, since you'll need to abide by Philippine game policies during the Open Beta.
Kill Stealing/Looting - what's your definition? How would you prove it? Does it even apply in RF Online?
Scamming - I'm more inclined to leave it as a "buyer beware" kind of thing since RF is targeted at an older market then RO.
Trash Talking / Harassment - What is acceptable "Trash Talking" and what would constitute Harassment?
Unauthorized Account Access (aka: "Hacking") - What can Level Up do to minimize the risks on players part? Unfortunately the no hack policy applies to RF as well. So we'll be in prevention mode for this one.
There ya go
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07-27-2006, 07:45 PM
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#3
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Sender is
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Kill-Stealing - first hit gets the monster, the loot, all the exp. Anyone else is a KSer. This should be coded into the game so there's no problem about having to 'prove' anything. One thing I liked about World of Warcraft, kill-stealing was non-existant.
Scamming is always buyer beware.
I hate how Filipinos always talk trash. Its hard to draw a line here, IMO is the other party feels bothered/harassed by the talk, they submit screenies and the offending party is banned for 3 days.
Hacking prevention should also be the responsibility of the player.
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07-27-2006, 07:57 PM
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#4
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Kill Stealing/Looting - Attacking monsters you have already started attacking. This is usually done by higher level characters than your own as usually the one doing the highest damage will get the experience points. Looting refers to stealing loot from a monster that has already been killed by another player.
Scamming - Deceiving a player to steal anything in the other person possesion (items, currecy, account, ect.).
I believe this should be a player issue as it is VERY easy to not get scammed. In fact, I don't think I have ever been scammed.
Trash Talking / Harassment - I say acceptable 'trash talking' is anything that doesn't involve personal attacks against another player.
Harassment can be many things. For instance, kill stealing, stealing loot, scamming, constantly privately messaging someone, following someone around while spamming the chat box, ect. Basically just being a nuisance.
Unauthorized Account Access (aka: "Hacking") - Warn the players that none of the staff at Level Up! Inc. will ever ask them for their account information (username / password). Have a required amount of characters (numbers, letters, and whatever is allowed in the password) in their password. Do not share accounts with anyone. Make them have numbers in their passwords as well as letters.
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07-27-2006, 08:48 PM
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#5
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inflame is
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Based from pRO experience, hacking and scamming ought to be the players' prerogative. If they get hacked or scammed, it's their responsibility. I think the hack/scam recompensation policy of LUG during the early days of RO made the players too complacent in trying to secure their own accounts and game experience by relying on LUG to do it for them.
As for trashtalking, as Taos said, as long as it involves no personal attacks, it's ok. With the filipino habit of saying "asa" everytime they kill somebody, it's acceptable, since player killing is part of the game. Also baiting or taunting is acceptable.
For harrassment, the "harrassed" has to show proof that he is being harassed. Harassment could be defined as constant unwanted PM's, kill-stealing, looting, etc.
For kill-stealing, i leave it to the others to define.
Another thing that i would want is that, the game masters should not show themselves publicly in-game. If players have questions or concerns, they ought to be directed to a dedicated forums which the game masters monitor frequently. Problem with pRO is that the players' concerns were not addressed promptly.
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07-27-2006, 10:49 PM
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#6
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WyrmPuff is
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Kill Stealing/Looting
Kill-stealing can sometimes be caused by accidents or lag, but those people usually apologize when that happens though I must say that it's getting harder to find out if it's accidental due to bots saying "sorry" or "ay lag!" right after hitting a monster. Intentional kill-stealing, especially repeated offenses, should be dealt with harshly.
Scamming
Caveat Emptor.
Trash Talking / Harassment
Public personnal attacks are a good indication of something that is beyond acceptable "trash talk". Same with unwanted ***ual comments.
Whispering is an even more sensitive issue since it's a one-on-one communication. I suggest narrower borders for that one.
Unauthorized Account Access (aka: "Hacking")
Most of the "hacking" cases here are keyloggers or "eyeloggers". The GameGuard is a good first step to prevent the former, but responsibility for the latter is on the user end.
As to actual code-cracking, not even the Pentagon is immune to that.
Addendum
Though I mentioned previously that I wil call a wuss anyone who complains that they were killed by a bot, botting is a serious problem that should be addressed even before open beta hits.
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07-28-2006, 05:12 AM
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#7
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inflame is
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yeah, the botting issue...
if possible, LUG should be more let's say watchful about 3rd party programs such as bots and speedhacks that now are rampant in pRO. they actually kill the game. and hopefully the community takes their share in discouraging bots too
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07-28-2006, 09:19 AM
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#8
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SarGara is
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While there werent any obvious bots during the versions of RFonline i have played, i cant rule them out as not existing.
RFonline is the kind of game that a bot could benefit from. By this i mean its simplistic gameplay of:
- Target mob
- Attack mob
- Use attack skill
- Pickup
<Repeat Cycle>
The only saving grace about RF is once you get a certain amount of levels higher than the monster you are hunting, you stop recieveing any form of experience from them so 24/7 botting is out of the question.
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07-28-2006, 09:30 AM
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#9
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inflame is
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that's the same cycle for RO bots.
how about the mining? you can leave your character mining then just alt-tab right?
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07-28-2006, 11:33 AM
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#10
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Quote:
inflame wrote:
that's the same cycle for RO bots.
how about the mining? you can leave your character mining then just alt-tab right?
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yes but you needed multiple accounts.
in the taiwan beta days.
i had 4 accounts and just put them on auto-mine and go to sleep sometimes and wake up 1mill richer.
But money isnt near as important as it is on other games.
you usually just use money for potions/mech repairs and weapons are dirt cheap.
but that was a giga update 1 beta so i dont know what goes on after giga 1.
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