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Old 12-30-2005, 10:53 PM   #1
zero
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Translator: zero
--------------------------------------------------------------

PT Effects and leveling format



Character PT experience points

Every 10 levels, the PT exp changes, for example, when you first start off, if you attack a monster with either magic or melee weapon, get hit, etc etc, the exp rate that you get from monsters for your PT is 1. However, when your character gets to level 10, the PT exp will increase by 1, in otherwords, it will become x2. So when you become level 40, the will become 5 times of what you would have gotten when you were below level 10. In summary:

LV1~9 1
LV10~19 2
LV20~29 3
LV30~39 4
LV40~49 5
LV50 6


Monster exp rate

Monster exp rate is retarded, so i won't go into detail about it, i'll just give some examples to show how retarded it is.

When a player attacks a monster will 4 stars (i.e. 2 levels above player), the player will get a greater amount of exp (x2 exp rate to be exact). When a player attacks a monster that is 5 stars (3 levels above player) and if the monster is above lv21, then the player can get x3 exp. If it is a monster above lv41 and is 5 levels above the player (7 stars) the player can just attack once and get x5 exp.

1 stars (1 exp) - monster is -1~-3 levels from the player
2 stars (1 exp) - monster is the same level
3 stars (1 exp) - 1 level above the player
4 stars (2 exp) - 2 levels above the player
5 stars (3 exp) - 3 " "
6 stars (4 exp) - 4 " "
7 stars (5 exp) - 5+ " "

Using skills in battle

When you use attacks skills (including magic) the exp you get for PT is less (these are you status PT, not skills PT). For example, if a lv38 character attacks a level 47 monster, the exp it should get should be 20PT exp points (4x5=20), but if the player used a skill to attack the monster, he/she will only get 4 PT exp points. But apparently if you use 2nd or 3rd tier skills, this scenario does not apply.


PT experience points

So using the tables above (this is what i think is what you should get): to calculate the experience points (for you PT, not level) you get the level of your character (e.g. lv40) and the level of the monster you are attacking (e.g. lv45 - in other words, 5 levels above my character, therefore 7 stars) and you mutliply them to get the PT experience points.

lv40 character gets 5 exp
lv45 monster (7 stars) is 5 exp

5x5=25 pt experience points.

*note: I'm not sure if this is correct or not (i dont have a level 40 character >__> this is just a theory! so correct me if i'm wrong or any level 40 character can help me test out xD

PT experience points requirement
*based on 200 data entries.

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Old 12-30-2005, 11:57 PM   #2
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whew, that was interesting...

thanks ZERO UR MY HERO, nyahahahaha :rofl:
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Old 12-31-2005, 06:35 AM   #3
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Thank goodness for PT exp being a multiple. When I saw 45 pt I almost cried.
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Old 01-02-2006, 02:05 PM   #4
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nice I like the detail that was put into this guide... definite help for all of waiting to see the system /cheers
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Old 01-02-2006, 05:07 PM   #5
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A little confusing Zero but I understood the point you were trying to get across thanks for the guide
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Old 01-03-2006, 04:28 AM   #6
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I got a question!

If you have a full PT on everything CR, Range Force Sheild etc.. What benifits will you have?

For example! if you are a Force type then you have a Full PT in Close Range will it have a affect on your Force Attack! ( mean a additional damage when you use a Force )

Or like if you have a Full Pt on shield does it give a bunos like Flee, attack speed or anything?
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Old 01-03-2006, 05:47 AM   #7
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nope nope and nope
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Old 01-03-2006, 06:30 AM   #8
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i got some questions:

I. Skills/Force Level
1. Attack skills/force
when my skill level increases, what benefit do i get? for example, when shining cut increases from level 1 to level 2. will the cooldown be reduced? increased attack damage? increased attack accuracy? increased critical? increased ranged?
2. Buff skills/force
increased duration? increased buff effect? increased range?
3. Debuff force
increased range?

II. PT Levels
when my PT increases to next higher, what is the effect?
1. CR - higher damage? higher accuracy? longer range? higher critical?
2. LR - longer range? higher accuracy? more damage?
3. Force - longer range? higher damage? shorter cooldown?
4. Shield - higher def? higher evasion? higher block rate?
5. DEF - higher HP by how much per level? higher def? higher evasion (MISS)? faster HP regen?

III. Base Level
aside from being a (one of) criteria to use/wield higher weapon/shield/armor, what other benefit? well HP seems to go higher, what is the formula.

if anybody has figured this already please share them. if someone has quantified the effects, it is much better.

THANK YOU. THANK YOU. THANK YOU.
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Old 01-03-2006, 01:45 PM   #9
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As far as i know (which isn't much xD)

I. Skills/Force Level
1. Attack skills/force
increases damage. and allows you to get to 2nd tier
2. Buff skills/force
increased duration and allows you to get to 2nd tier.
3. Debuff force
increased duration

II. PT Levels
when my PT increases to next higher, what is the effect?
1. CR - higher damage, increases SP and allows you to use/wear greater weapons
2. LR - increases dmg of ranged weapons and allows you to use/wear greater weapons
3. Force - increases ATK and allows you to wear/use greater weapons
4. Shield - increases the effectiveness of your shield and allows you to wear greater shields
5. DEF - higher HP (by how much i will confirm when i finish my formula)

III. Base Level
HP does go higher, i will post the formula after i check it with a player that's available (i dont' play a current verison of RF) so does your magic attack power, Sp and you can use better weapons/equipment.

how ever i haven't tested this in game, for reasons explained above. I hope to conduct final tests when CM version is released. Anyhow, thank you for your question. I have included a PT table in this guide explaining the effects of each PT.
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Old 01-11-2006, 10:26 PM   #10
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As many have said, this is a great guide, indeed.

I just have a question... I'm sure I have asked this somewhere else, but do you know how the kill bonus is calculated? It's higher for Ace monsters than for Normal ones, isn't it? Since the mosnters are pretty much the same, doesn't that mean it's calculated as a percentage of the monster's total HP? Maybe I should do an experiment and check how much damage I do, how much exp I get per hit and then see how much the killing blow gives me...

I also had a second question, but I forgot what it was. -.-
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